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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/RRRSRogueLike.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/RRRSRogueLike.cs</h1>  </div>
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<a href="_r_r_r_s_rogue_like_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Drawing;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Linq;
<a name="l00005"></a>00005 <span class="keyword">using</span> System.Text;
<a name="l00006"></a>00006 <span class="keyword">using</span> RRRSRoguelike.Entities;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelike;
<a name="l00008"></a>00008 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00009"></a>00009 <span class="keyword">using</span> System.Timers;
<a name="l00010"></a>00010 <span class="keyword">using</span> System.Threading;
<a name="l00011"></a>00011 <span class="keyword">using</span> System.IO;
<a name="l00012"></a>00012 <span class="keyword">using</span> System.Reflection;
<a name="l00013"></a>00013 <span class="keyword">using</span> System.Globalization;
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="keyword">namespace </span>RRRSRoguelike
<a name="l00017"></a>00017 {
<a name="l00021"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_r_r_r_s_rogue_like.html">00021</a>     <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_r_r_r_s_rogue_like.html" title="Main entry point.">RRRSRogueLike</a>
<a name="l00022"></a>00022     {
<a name="l00027"></a>00027         <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> Main(<span class="keywordtype">string</span>[] args)
<a name="l00028"></a>00028         {
<a name="l00029"></a>00029                         <span class="comment">//Save custom content folder to my documents if missing.</span>
<a name="l00030"></a>00030             <a class="code" href="class_r_r_r_s_roguelike_1_1_r_r_r_s_rogue_like.html#ad4709e21069c2cfe4400c0eaa73fc192">PrepareContentFolder</a>();
<a name="l00031"></a>00031 
<a name="l00032"></a>00032             <span class="comment">//Set width height and title of console.</span>
<a name="l00033"></a>00033             SetUpConsole();            
<a name="l00034"></a>00034 
<a name="l00035"></a>00035             <span class="comment">//Run the fun.</span>
<a name="l00036"></a>00036             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a403b0e401c6e9f43a56ffa9c502d3837" title="Entry point. Controls the gameflow.">Run</a>();
<a name="l00037"></a>00037         }
<a name="l00038"></a>00038 
<a name="l00039"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_r_r_r_s_rogue_like.html#ad4709e21069c2cfe4400c0eaa73fc192">00039</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_r_r_r_s_rogue_like.html#ad4709e21069c2cfe4400c0eaa73fc192">PrepareContentFolder</a>()
<a name="l00040"></a>00040         {
<a name="l00041"></a>00041                 <span class="comment">//Set localization for culture</span>
<a name="l00042"></a>00042                 Thread.CurrentThread.CurrentUICulture =
<a name="l00043"></a>00043                 CultureInfo.GetCultureInfo(Properties.Settings.Default.Culture);
<a name="l00044"></a>00044             
<a name="l00045"></a>00045                 <span class="comment">//Prepare Custom Content Folder</span>
<a name="l00046"></a>00046             <span class="keywordtype">string</span> baseDir = AppDomain.CurrentDomain.BaseDirectory;
<a name="l00047"></a>00047                 <span class="keywordtype">string</span> sourcePath = Path.Combine(baseDir, 
<a name="l00048"></a>00048                                              <span class="stringliteral">&quot;CustomContent&quot;</span>, 
<a name="l00049"></a>00049                                              Properties.Settings.Default.Culture);
<a name="l00050"></a>00050             
<a name="l00051"></a>00051             <span class="keywordflow">if</span> (!Directory.Exists(sourcePath)){
<a name="l00052"></a>00052                                 sourcePath = Path.Combine(baseDir, 
<a name="l00053"></a>00053                                           <span class="stringliteral">&quot;CustomContent&quot;</span>,<span class="stringliteral">&quot;en-US&quot;</span>);}
<a name="l00054"></a>00054             
<a name="l00055"></a>00055             <span class="keywordtype">string</span> targetPath;
<a name="l00056"></a>00056 
<a name="l00057"></a>00057             <span class="keywordflow">if</span> (Properties.Settings.Default.CustomFolder == <span class="stringliteral">&quot;-1&quot;</span>)
<a name="l00058"></a>00058             {
<a name="l00059"></a>00059                 targetPath = Path.Combine(Environment.GetFolderPath(
<a name="l00060"></a>00060                     Environment.SpecialFolder.MyDocuments),<span class="stringliteral">&quot;RRRSRoguelike&quot;</span>,<span class="stringliteral">&quot;CustomContent&quot;</span>);
<a name="l00061"></a>00061                 Properties.Settings.Default.CustomFolder = targetPath;
<a name="l00062"></a>00062             }
<a name="l00063"></a>00063             <span class="keywordflow">else</span>
<a name="l00064"></a>00064             {
<a name="l00065"></a>00065                 targetPath = Properties.Settings.Default.CustomFolder;
<a name="l00066"></a>00066             }
<a name="l00067"></a>00067 
<a name="l00068"></a>00068             
<a name="l00069"></a>00069             
<a name="l00070"></a>00070             CopyFolder(sourcePath, targetPath, <span class="keyword">false</span>);
<a name="l00071"></a>00071         }
<a name="l00072"></a>00072         
<a name="l00073"></a>00073         
<a name="l00080"></a>00080         <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> CopyFolder(<span class="keywordtype">string</span> sourcePath, <span class="keywordtype">string</span> targetPath, <span class="keywordtype">bool</span> overwrite)
<a name="l00081"></a>00081         {
<a name="l00082"></a>00082             <span class="keywordtype">string</span> fileName;
<a name="l00083"></a>00083             <span class="keywordtype">string</span> destFile;
<a name="l00084"></a>00084             <span class="keywordflow">if</span> (System.IO.Directory.Exists(sourcePath))
<a name="l00085"></a>00085             {
<a name="l00086"></a>00086                 <span class="keywordtype">string</span>[] files = System.IO.Directory.GetFiles(sourcePath);
<a name="l00087"></a>00087 
<a name="l00088"></a>00088                 <span class="comment">// Copy the files and overwrite destination files if they already exist. </span>
<a name="l00089"></a>00089                 <span class="keywordflow">foreach</span> (<span class="keywordtype">string</span> s <span class="keywordflow">in</span> files)
<a name="l00090"></a>00090                 {
<a name="l00091"></a>00091                     <span class="comment">// Use static Path methods to extract only the file name from the path.</span>
<a name="l00092"></a>00092                     fileName = System.IO.Path.GetFileName(s);
<a name="l00093"></a>00093                     destFile = System.IO.Path.Combine(targetPath, fileName);
<a name="l00094"></a>00094 
<a name="l00095"></a>00095                     <span class="comment">//Create targetPath</span>
<a name="l00096"></a>00096                     Directory.CreateDirectory(targetPath);
<a name="l00097"></a>00097                     
<a name="l00098"></a>00098                     <span class="keywordflow">if</span>(overwrite || !System.IO.File.Exists(destFile))
<a name="l00099"></a>00099                     {
<a name="l00100"></a>00100                         System.IO.File.Copy(s, destFile, overwrite);
<a name="l00101"></a>00101                     }
<a name="l00102"></a>00102 
<a name="l00103"></a>00103                 }
<a name="l00104"></a>00104                 <span class="keywordtype">string</span>[] folders = Directory.GetDirectories(sourcePath);
<a name="l00105"></a>00105                 <span class="keywordflow">foreach</span> (<span class="keywordtype">string</span> s <span class="keywordflow">in</span> folders)
<a name="l00106"></a>00106                 {
<a name="l00107"></a>00107                     <span class="keywordtype">string</span> name = Path.GetFileName(s);
<a name="l00108"></a>00108                     <span class="keywordtype">string</span> dest = Path.Combine(targetPath, name);
<a name="l00109"></a>00109                     CopyFolder(s, dest,<span class="keyword">false</span>);
<a name="l00110"></a>00110                 }
<a name="l00111"></a>00111             }
<a name="l00112"></a>00112             <span class="keywordflow">else</span>
<a name="l00113"></a>00113             {
<a name="l00114"></a>00114                 Console.WriteLine(<span class="stringliteral">&quot;Source path does not exist!&quot;</span>);
<a name="l00115"></a>00115                 Console.ReadKey();
<a name="l00116"></a>00116             }
<a name="l00117"></a>00117         }
<a name="l00118"></a>00118 
<a name="l00122"></a>00122         <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> SetUpConsole()
<a name="l00123"></a>00123         {
<a name="l00124"></a>00124             <span class="comment">//Added console height and width to constants.  Resizes on draw if user changes.</span>
<a name="l00125"></a>00125             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a77c90c7496c885be06dcc85913c948c0">SetConsoleSize</a>(Constants.ConsoleWidth, Constants.ConsoleHeight);
<a name="l00126"></a>00126                    
<a name="l00127"></a>00127             <span class="comment">//Prints the name and version number at the top of the window.</span>
<a name="l00128"></a>00128             Console.Title = <span class="stringliteral">&quot;RRRSRogueLike&quot;</span> + <span class="stringliteral">&quot; v&quot;</span> + Assembly.GetEntryAssembly().GetName().Version;
<a name="l00129"></a>00129         }
<a name="l00130"></a>00130 
<a name="l00131"></a>00131     }
<a name="l00132"></a>00132 }
<a name="l00133"></a>00133 
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